Compiling VCMame 0.68 under Visual C 6 (DevStudio)
-------------------------------------------

Follow these steps, in this order!

1) Unzip mame source to a location on your hard drive, eg, d:\mame\mame68
2) Unzip zlib source to the same location.
3) Unzip vcmame68 source to the same location.
4) Make sure you have a copy of the DX SDK from Microsoft installed.

You should now have the following directory layout:

zlib/		(Zlib source)
src/		(Standard Mame source)
src/vc		(VC Mame header & patches)
docs/		(Standard Mame docs)

Plus these files at the root:

vcmame.dsp
vcmame.dsw
a68000.dsp
c68000.dsp
hdcomp.dsp
romcmp.dsp
zlib.dsp

Now, just load up vcmame.dsw and build the project!  Remember your built exe's will have the
filenames vcmame.exe & vcmamed.exe so make sure you name your ini files vcmame.ini and 
vcmamed.ini.


The following files are patched from the official source:

src/windows/osd_cpu.h		(to include vcmame.h header).
src/windows/wind3d.c		(a ddraw struct is different between MinGW and DXSDK)
src/windows/fileio.c		(two defines missing under VC)
src/hdcomp.c				(define missing under VC)

--
Bryan McPhail, mish@vcmame.net, 17/5/2003
