I've contributed to MAME since 1998 but unfortunately I don't have a lot of time these days to contribute more. When I do
have time these are some of things I'm looking at!
Current WIP
16/9/2005
Very little time to work on Mame recently, but I should finish off Night Slashers soon...
Unfortunately all of the remaining unemulated Deco 156 CPU games (Hoops, Backfire, etc)
are protected. It can probably be cracked given enough time though.
23/4/2005
If you've seen David or Nicola's sites then you'll have expected these sooner rather
than later (Deco custom CPU 102 games).. Diet Gogo is practically finished, but
Boogie Wings may take longer as it has alpha-blending and pseudo rotation effects
which aren't understood/implemented yet. At a first glance the other game (Double Wing)
has additional protection that may be similar to Rohga.
I've been probing some other hardware too..
27/2/2005
F3 layer clipping registers finally understood (though not totally implemented yet).
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Old | New |
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Old | New |
20/2/2005
Fiddling with the VRAM & Pixel layers on Taito F3 hardware... Per scanline alpha blending and
priority mixing almost working.
Bubble Bobble 2 - correct VRAM layer mixing fixes boss stages (energy bars now have
correct priority against the VRAM platforms).
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Old | New |
Puzzle Bobble 3 - VRAM layer is used for alpha blending to darken parts of the
background.
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Old | New |
Current WIP
24/11/2003
Another random WIP update... The Tatsumi hardware is easily one of the most complicated
emulations I've worked on. In terms of reverse engineering there were very little 'clues' about
how things fitted together so it was very hard to get the basic emulation even running. Roundup 5
consists of three cpu's - V30, 68000 and Z80 cpu all communicating via shared ram, plus a strange
object processor which has all sorts of lookups for determining sprite blocks and colour palettes.
Cycle Warriors is 2 * 68000, Z80 and the same object processor.
I believe Apache 3 runs on similar hardware to these two games - does anyone have a board
they could dump? (Or loan!)
Todo: Road layer, fix object glitches, fix vram layer (Cycle Warriors only), fix sound (Cycle Warriors
only).
Btw, still not finished Schmeiser Robo - it's protected, need to write a trojan
to run on the board...
Current WIP
14/9/2003

Schmeiser Robo - a Hot-B game running on Data East hardware.
Avengers In Galactic Storm - already in Mame as a test driver but I've recently made progress in figuring
out how the background graphics work. There still seems to be a CPU core bug affecting gameplay though.
Todo List
14/9/2003
I'll get around to these at some point.. probably.
Fighter's History (Data East) - crack protection (via trojan)
Rohga Armour Attack (Data East) - crack protection (via trojan)
Hacha Mecha Fighter (NMK) - crack protection (via trojan)
Round Up 5 (Tatsumi) - emulate
Paranoia (?) - add to Bloody Wolf driver, similar hardware
Double Dragon driver - correct IRQ's, framerate, and end of game crash
Xain d'Sleena driver - correct IRQ's according to schematics
And probably some others I've forgotten..
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