Konami TMNT arcade pcb repair #2
When I saw the check screen was literally cut down the middle with garbage, I suspected an addressing problem.
First up I checked the connections between the 052109 tilemap custom and the 2 6264 RAM chips. Everything was good there. Next up I checked the addressing from the CPU to the custom – this goes through 2 LS245 latches @ E24 and F24. A logic probe showed A6 was totally dead – it had no continuity back to the CPU. A kynar wire patch was added under the board and everything was perfect again. I couldn’t actually find any scratched traces, so may have been a corroded thru-hole underneath a chip.
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