Lost game – Point Of Attack
Point of Attack aka Outlanders was a concept developed by Steel Monkeys around 2003. Perhaps a little too influenced by Halo it was one of the very first games to combine FPS with vehicles. That probably seems strange now but back then FPS games were very distinct from vehicle based games.
I worked on the engine and I remember doing game audio, HUD, particle effects and logic for the start of level drop ship and end of level helicopter.
The game pioneered a lot of post-processing effects that again are very common day but were ground breaking around 2002/2003. Depth of field, bloom, motion blur, colour grading and ‘fingers of god’ which was a heavy bloom buffer with feedback causing the bloom to stretch & seep over multiple frames.
And none of them appear to be turned on in the screenshots I found! It looked a lot better at the time.
The game was Xbox based, and unfortunately it was pitched around the time the PS2 was becoming the dominant console of that era. With no publisher on-board the game was cancelled.